Test Match Legends · sixteen in a row is the record. Build the side that wins seventeen.
Each round, spin a nation and an era, then choose any player from that pool — and decide which of your six roles they'll fill. Then send your XI out to chase a run no Test side has ever managed.

Scorecard

Full career figures shown on every player. Pick on the numbers.

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From Memory

Stats hidden while you draft. Go on reputation alone — figures revealed at the close.

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How to play

  1. Your side needs six roles: two Batsmen, an All-Rounder, a Wicket-Keeper, a Spin Bowler and a Fast Bowler.
  2. Each round the slot machine deals a random nation × era. You see every player from that pool.
  3. Pick any player and assign them to whichever open role you like — fill the side in any order. Keepers and all-rounders can also slot in as your batsman.
  4. One player per nation — once you pick, say, an Australian, the slot machine won't deal Australia again. Eras may still repeat.
  5. One skip per round — re-deal the nation, the era, or both.
  6. Batting and bowling are scored separately — you need both, so an XI of pure run-makers won't bowl sides out.
  7. Then play out the Tests. You need seventeen wins in a row — the first draw or loss ends the run. Beat the record of sixteen.
Round 1 of 6 ·
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Nation
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Era
RolePlayerSide · EraRunsBatWktsBowlCt